Advanced Directional Shading
Shade all 6 sides of a mesh independently within one material. Get a stylized look without any uv unwraping or lighting. Apply vertex color, flat color or gradient to each of the 6 sides independently.
Shade all 6 sides of a mesh independently within one material. Get a stylized look without any uv unwraping or lighting. Apply vertex color, flat color or gradient to each of the 6 sides independently.
Intuitive gradient editor tool that lets you tweak the gradient settings such as gradient pivot point, falloff, rotation very easily.
You can apply a diffuse texture to a minimalist material to get extra surface detail or use it as decal. Customize the texture tiling, uv offset or even the texture strength.
Supports unity fog along with most other fog assets from the assetstore. Also comes with a height fog which is customizable per material basis. You can toggle on/off fog of any material in the scene.
Your texture can have transparency or you can explicitely control the opacity of the mesh when the blending mode is set to transparent.
Unlike post processing, it is possible to customize the color of any mesh in the scene independently. Adjust Tint, saturation and brightness as necessary.
Supports prebaked ambient occlusion texture. You can also use unity baked lightmap as ambient occlusion. Ambient occlusion strength and color are customizable. You can also choose which uv channel to use for the AO map.
Objects with minimalist material can cast/recieve realtime shadow from a directional light. Shadow strength, color and falloff are customizable.
Comes with a gradient skybox shader that allows you to have a 2 color gradient in the sky.
Mesh does not need to be uv unwrapped to apply colors or gradients.
Color, gradient can be applied to worldspace or localspace. In localspace, the directionality is preserved so that rotating a model will not change its shading.
Unity baked lightmap can be used in 3 modes. Additive, Multiplicative, as Ambient Occlusion.
Rounded objects can take advantage of this feature.
Model can have an ambient color that affects the shading/lighting
Culling mode can be set to Back/Front/Both. Your mesh will render both sides or any of the two as you want.
Each feature is optimized and modularized so that if you don't need one, it will not be calculated and save performance cost.
Written with updated shader libraries from Lightweight/Universal render pipeline. Great for using it in mobile or VR devices.
Comes with an intuitive and eaily customizable uber inspector.
8 Sample scenes are included to check out how things are done in different scenerios.
Diffuse Texture
Yes
Yes
Vertex Shading
Yes
Yes
Flat Shading
Yes
Yes
Gradient shading
-
Yes
Ambient Occlusion
Limited
Yes
Unity Lightmap
Limited
Yes
Unity Fog
Yes
Yes
Height fog
Yes
Yes
Color Correction
-
Yes
Ambient Light
-
Yes
Rim Light
-
Yes
Realtime Shadow
-
Yes
Transparency
Yes
Yes
Culling Mode
-
Yes
Sky Shader
-
Yes
LocalSpace Variant
Yes
Yes
LWRP/URP
Yes
Yes
No, minimalist is custom lighting solution. You are supposed to shade the models with gradients/flat colors. This way you can mimic realistic lighting, or create non-realistic/stylized lighting. However, you can add a directional light to cast/recieve realtime shadow which you customize in your way.
Yes, you can bake lights into lightmaps and use in minimalist in three different modes. Additive, Multiplicative, as AO.
In the lighting settings window (Window>Rendering>Lighting Settings), disable all lights in the scene, set the environment light to pure flat white, disable reflections, enable Ambient occlusion, set the lightmap mode to shadowmask and bake the lightmap. Enable lightmap in minimalist inspector, change the mode to "Use as AO".
Make sure you are using corrent variant of shaders for the respective render pipeline. For Lightweight render pipeline, use the LWRP variants. The skybox shader works with both render pipelines.
Change blending mode from "Opaque" to "Transparent"
Make sure you have enabled and configured fog settings in the Lighting settings window (Window>Rendering>Lighting Settings) and also enabled 'Unity Fog' in the minimalist material inspector.
Unity 2017.1 and above.
Yes, All version of minimalist can be used in commercial capacity.